Recent

Posts

  • How to use figma to draw prototype?

    Figma for Beginners tutorial

    Beginner 1: Explore ideas

    Figma is a vector design tool that runs in the browser. Use Figma to brainstorm ideas, iterate on designs, create prototypes, and get feedback at any stage of the creative process.

    In this beginners course, we’re going to take you through key stages of designing an app in Figma, from the initial wireframes to an interactive prototype.

    We’ll cover the basics, and introduce more powerful features like Auto Layout, Components, and Prototyping. There’s something for everyone, whether you’re new to design or new to Figma.

    We won’t cover all these features in depth, but we’ll provide you with resources to continue your Figma education

    Beginner 2: Create designs

    While building our low-fidelity wireframes, we learned how to use tools and adjust properties of our layers to change their appearances. We can apply these same skills to create higher-fidelity designs.

    In this tutorial, we’ll introduce color and typography, place more emphasis on precision and accessibility, and explore features that speed up the design process in Figma.

    You may consider these choices at different points in your process. That’s fine too, there isn’t one journey or path to a finished design.

    Beginner 3: Build prototypes

    In the last tutorial of our Figma for beginners series, we created a single screen of our app. To save time, we’ve built out the other screens in our application, including a menu, profile, and an interface for searching the app. Let’s create an interactive prototype to put it all together.

    Prototypes are a great way for us to visualize how our final app will look. They let us define pathways, explore interactions, and test out ideas, before we invest in building the real thing. Guide to prototyping in Figma →

    We can create multiple prototypes within a file and keep them organized on different pages. Let’s duplicate the page of our existing designs to get started.

    Beginner 4: Prepare for handoff

    Design is a collaborative process that involves stakeholders and collaborators across your company.

    PMs can use Figma or FigJam for brainstorming or to give feedback through comments.

    Writers can leave suggestions for copy, or edit it directly.

    Researchers and designers can share and test prototypes.

    And developers can inspect properties, copy code, and export assets.

    In this Figma for beginners series, we’ve demystified this process by following the evolution of a mobile app from initial wireframes to interactive prototype.

    Sharing early and often encourages collaboration with the right people, at the right time. There are a few things we can do to set up our files and make this a seamless process.

    Reference

  • How to use figma to draw prototype?

    Figma for Beginners tutorial

    Beginner 1: Explore ideas

    Figma is a vector design tool that runs in the browser. Use Figma to brainstorm ideas, iterate on designs, create prototypes, and get feedback at any stage of the creative process.

    In this beginners course, we’re going to take you through key stages of designing an app in Figma, from the initial wireframes to an interactive prototype.

    We’ll cover the basics, and introduce more powerful features like Auto Layout, Components, and Prototyping. There’s something for everyone, whether you’re new to design or new to Figma.

    We won’t cover all these features in depth, but we’ll provide you with resources to continue your Figma education

    Beginner 2: Create designs

    While building our low-fidelity wireframes, we learned how to use tools and adjust properties of our layers to change their appearances. We can apply these same skills to create higher-fidelity designs.

    In this tutorial, we’ll introduce color and typography, place more emphasis on precision and accessibility, and explore features that speed up the design process in Figma.

    You may consider these choices at different points in your process. That’s fine too, there isn’t one journey or path to a finished design.

    Beginner 3: Build prototypes

    In the last tutorial of our Figma for beginners series, we created a single screen of our app. To save time, we’ve built out the other screens in our application, including a menu, profile, and an interface for searching the app. Let’s create an interactive prototype to put it all together.

    Prototypes are a great way for us to visualize how our final app will look. They let us define pathways, explore interactions, and test out ideas, before we invest in building the real thing. Guide to prototyping in Figma →

    We can create multiple prototypes within a file and keep them organized on different pages. Let’s duplicate the page of our existing designs to get started.

    Beginner 4: Prepare for handoff

    Design is a collaborative process that involves stakeholders and collaborators across your company.

    PMs can use Figma or FigJam for brainstorming or to give feedback through comments.

    Writers can leave suggestions for copy, or edit it directly.

    Researchers and designers can share and test prototypes.

    And developers can inspect properties, copy code, and export assets.

    In this Figma for beginners series, we’ve demystified this process by following the evolution of a mobile app from initial wireframes to interactive prototype.

    Sharing early and often encourages collaboration with the right people, at the right time. There are a few things we can do to set up our files and make this a seamless process.

    Reference

  • How to use figma to draw prototype?

    Figma for Beginners tutorial

    Beginner 1: Explore ideas

    Figma is a vector design tool that runs in the browser. Use Figma to brainstorm ideas, iterate on designs, create prototypes, and get feedback at any stage of the creative process.

    In this beginners course, we’re going to take you through key stages of designing an app in Figma, from the initial wireframes to an interactive prototype.

    We’ll cover the basics, and introduce more powerful features like Auto Layout, Components, and Prototyping. There’s something for everyone, whether you’re new to design or new to Figma.

    We won’t cover all these features in depth, but we’ll provide you with resources to continue your Figma education

    Beginner 2: Create designs

    While building our low-fidelity wireframes, we learned how to use tools and adjust properties of our layers to change their appearances. We can apply these same skills to create higher-fidelity designs.

    In this tutorial, we’ll introduce color and typography, place more emphasis on precision and accessibility, and explore features that speed up the design process in Figma.

    You may consider these choices at different points in your process. That’s fine too, there isn’t one journey or path to a finished design.

    Beginner 3: Build prototypes

    In the last tutorial of our Figma for beginners series, we created a single screen of our app. To save time, we’ve built out the other screens in our application, including a menu, profile, and an interface for searching the app. Let’s create an interactive prototype to put it all together.

    Prototypes are a great way for us to visualize how our final app will look. They let us define pathways, explore interactions, and test out ideas, before we invest in building the real thing. Guide to prototyping in Figma →

    We can create multiple prototypes within a file and keep them organized on different pages. Let’s duplicate the page of our existing designs to get started.

    Beginner 4: Prepare for handoff

    Design is a collaborative process that involves stakeholders and collaborators across your company.

    PMs can use Figma or FigJam for brainstorming or to give feedback through comments.

    Writers can leave suggestions for copy, or edit it directly.

    Researchers and designers can share and test prototypes.

    And developers can inspect properties, copy code, and export assets.

    In this Figma for beginners series, we’ve demystified this process by following the evolution of a mobile app from initial wireframes to interactive prototype.

    Sharing early and often encourages collaboration with the right people, at the right time. There are a few things we can do to set up our files and make this a seamless process.

    Reference

  • How to use figma to draw prototype?

    Figma for Beginners tutorial

    Beginner 1: Explore ideas

    Figma is a vector design tool that runs in the browser. Use Figma to brainstorm ideas, iterate on designs, create prototypes, and get feedback at any stage of the creative process.

    In this beginners course, we’re going to take you through key stages of designing an app in Figma, from the initial wireframes to an interactive prototype.

    We’ll cover the basics, and introduce more powerful features like Auto Layout, Components, and Prototyping. There’s something for everyone, whether you’re new to design or new to Figma.

    We won’t cover all these features in depth, but we’ll provide you with resources to continue your Figma education

    Beginner 2: Create designs

    While building our low-fidelity wireframes, we learned how to use tools and adjust properties of our layers to change their appearances. We can apply these same skills to create higher-fidelity designs.

    In this tutorial, we’ll introduce color and typography, place more emphasis on precision and accessibility, and explore features that speed up the design process in Figma.

    You may consider these choices at different points in your process. That’s fine too, there isn’t one journey or path to a finished design.

    Beginner 3: Build prototypes

    In the last tutorial of our Figma for beginners series, we created a single screen of our app. To save time, we’ve built out the other screens in our application, including a menu, profile, and an interface for searching the app. Let’s create an interactive prototype to put it all together.

    Prototypes are a great way for us to visualize how our final app will look. They let us define pathways, explore interactions, and test out ideas, before we invest in building the real thing. Guide to prototyping in Figma →

    We can create multiple prototypes within a file and keep them organized on different pages. Let’s duplicate the page of our existing designs to get started.

    Beginner 4: Prepare for handoff

    Design is a collaborative process that involves stakeholders and collaborators across your company.

    PMs can use Figma or FigJam for brainstorming or to give feedback through comments.

    Writers can leave suggestions for copy, or edit it directly.

    Researchers and designers can share and test prototypes.

    And developers can inspect properties, copy code, and export assets.

    In this Figma for beginners series, we’ve demystified this process by following the evolution of a mobile app from initial wireframes to interactive prototype.

    Sharing early and often encourages collaboration with the right people, at the right time. There are a few things we can do to set up our files and make this a seamless process.

    Reference

  • How to use figma to draw prototype?

    Figma for Beginners tutorial

    Beginner 1: Explore ideas

    Figma is a vector design tool that runs in the browser. Use Figma to brainstorm ideas, iterate on designs, create prototypes, and get feedback at any stage of the creative process.

    In this beginners course, we’re going to take you through key stages of designing an app in Figma, from the initial wireframes to an interactive prototype.

    We’ll cover the basics, and introduce more powerful features like Auto Layout, Components, and Prototyping. There’s something for everyone, whether you’re new to design or new to Figma.

    We won’t cover all these features in depth, but we’ll provide you with resources to continue your Figma education

    Beginner 2: Create designs

    While building our low-fidelity wireframes, we learned how to use tools and adjust properties of our layers to change their appearances. We can apply these same skills to create higher-fidelity designs.

    In this tutorial, we’ll introduce color and typography, place more emphasis on precision and accessibility, and explore features that speed up the design process in Figma.

    You may consider these choices at different points in your process. That’s fine too, there isn’t one journey or path to a finished design.

    Beginner 3: Build prototypes

    In the last tutorial of our Figma for beginners series, we created a single screen of our app. To save time, we’ve built out the other screens in our application, including a menu, profile, and an interface for searching the app. Let’s create an interactive prototype to put it all together.

    Prototypes are a great way for us to visualize how our final app will look. They let us define pathways, explore interactions, and test out ideas, before we invest in building the real thing. Guide to prototyping in Figma →

    We can create multiple prototypes within a file and keep them organized on different pages. Let’s duplicate the page of our existing designs to get started.

    Beginner 4: Prepare for handoff

    Design is a collaborative process that involves stakeholders and collaborators across your company.

    PMs can use Figma or FigJam for brainstorming or to give feedback through comments.

    Writers can leave suggestions for copy, or edit it directly.

    Researchers and designers can share and test prototypes.

    And developers can inspect properties, copy code, and export assets.

    In this Figma for beginners series, we’ve demystified this process by following the evolution of a mobile app from initial wireframes to interactive prototype.

    Sharing early and often encourages collaboration with the right people, at the right time. There are a few things we can do to set up our files and make this a seamless process.

    Reference